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Advances in Real-Time Rendering in Games - online presentation
Reflectance (Cineware Surface Channel)
Physical Rendering (PBR) White Paper] (I) Opening: Summary and Overview of PBR Core Knowledge System - Programmer Sought
GGX Lighting Model
Specular highlight - Wikipedia
Advances in Real-Time Rendering in Games - online presentation
What do glossy distribution models do? - Blender Stack Exchange
Reflectance (CineRender Surface Channel)
基于物理的渲染(PBR)白皮书】(四)法线分布函数相关总结- 知乎
Reflectance (CineRender Surface Channel)
What do glossy distribution models do? - Blender Stack Exchange
Simon's Tech Blog: Microfacet BRDF
Microfacet Distribution Function: To Change or Not to Change, That Is the Question
LEAN Mapping Marc Olano, Dan Baker Firaxis Games. - ppt download
Few problems with BRDF using Beckmann and GGX/Trowbridge-Reitz distribution for comparison - Stack Overflow
Accurate Analytic Approximations For Real-Time Specular Area Lighting
Spectacular Specular LEAN and CLEAN specular highlights Dan
PBR理论体系整理(一):基础理论- SZ神庙-SZ神庙
Chapter 9 - Physically Based Shading 基于物理的着色- GunaY
What do glossy distribution models do? - Blender Stack Exchange
Spectacular Specular -LEAN and CLEAN specular highlights - ppt video online download
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